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APEX LEGENDS

Background painting for a 2D Apex Legends trailer created in partnership with Titmouse. Background designs by Claire Chen and Amanda Lapid.

 
 

APPLE AND ONION

Selection of backgrounds from “Hot Dog's Movie Premiere” and “A New Life.” Responsibilities included: background design and background painting.

 
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BACK TO THE OUTBACK

Selection of set design and packeting for the Netflix feature “Back to the Outback.”

 
 

STORYBOX PROJECT

Informed by the needs of a 360-degree VR camera, this haunted “reverse-theatre-in-the-round” features a center console for the viewer’s camera. Articulated by hydraulic pillars on a multi-tier turntable under the floor, the stage traps intruders with rickety movements (permutations below), forcing them to perform in exchange for their freedom. It can portray a range of moods with its lights and houses sets/props to aid in performance.

 
 
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WORLD WAR TOONS

Background designs/paintings from the first in a series of 2D animations promoting World War Toons (a Looney-Toons-inspired WW2 Playstation VR shooter), followed by a selection of earlier backgrounds and style explorations.

 
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CITY OF GHOSTS

Selection of backgrounds from Netflix’s Peabody-nominated series “City of Ghosts.” Responsibilities included heavily painting over original photography by Kwasi Boyd-Bouldin for a composite look that complimented the 2D/3D hybrid animation style.

 
 

MATILDA

 
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IN ‘N’ OUT

 
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FINAL SPACE

Selection of backgrounds from Chapters Five, Six, and Eight. Responsibilities included: background painting. Background designs by Liza Epps, Kate Maxwell, Brent Noll, Meghan Boehman, Walter Mancia, and Cyndee Guerrieri.

 
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THE INCREDIBLES

Environment designs for Violet and Dash Parr’s bedrooms from a personal project based on the Pixar film “The Incredibles” (prior to the release of its sequel).

 
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MILO MURPHY’S LAW

Selection of backgrounds from “Secret and Pies” and “We're Going to the Zoo.” Responsibilities included: background design.

 
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MIRROR’S EDGE

Environment designs from a personal project based on the DICE video game “Mirror’s Edge” (prior to the release of its sequel).

 
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