Based on a children's book by Roald Dahl, this visual development project illustrates the story of Matilda Wormwood - a young prodigy with psychokinetic powers unappreciated by her horrible parents. She befriends her school teacher, Miss Honey, who inspires Matilda to master her powers and get even with the evil headmistress, Miss Trunchbull.
STAGING & POSING
In addition to helping keep the space consistent through shots, I used Google Sketch-Up to experiment with different camera angles and create an underlay for my layout drawing. Since Miss Honey features so prominently in the composition and her reaction is important for the viewer to understand Matilda’s extraordinary academic performance, I ideated thoroughly on her pose before committing to what is seen in the final.
I experimented with different colour schemes to find the right emotion for the scene. The warm pool of light on Matilda and her book communicates her love of reading at the library as an escape from her terrible home-life.
Prior to the release of Pixar's "The Incredibles 2," this personal project was motivated by the fact we never see Violet and Dash's bedrooms in the original film. These designs serve to provide exposition about the characters without committing screen-time to dialogue.
Visual development for Bitmoji’s AR (augmented-reality) animated shorts featuring users’ customizable avatars on Snapchat. My responsibilities include adapting traditional pre-vis practices such as storyboarding, prop design, and character/costume design to AR. Below is a selection of content I contributed storyboards and concepts to.
STORYBOARDING FOR AR
To simulate the user’s experience of capturing AR animation on their phone, I use vertical frames to visualize an “ideal” version of the sequence. While this is how the animation will play by default (if the user doesn’t move their phone camera), I’m mindful of the user’s ability to move the camera in my acting/staging choices. Since the platform limits users to one “take” at a time, these boards are decidedly contiguous. Below is an example of this accompanied by the final animations.
In addition to keeping consistent with Bitmoji’s playful style, I design with a low level-of-detail for clarity on a phone screen and the texturing/geometry limitations of our rendering engine in mind. Below are some samples of my design work accompanied by the final models used in production.
This personal project based on "Mirror's Edge," a parkour game set in a quasi-futuristic dystopian society with brightly-coloured urban environments. Since gameplay is fast-paced, environments use a limited palette with red accents to indicate a path for the player.
SYFY 25: ORIGIN STORIES
For the "SYFY 25: Origin Stories", I worked with Moving Colour as a designer to establish stylistic direction for a video about Sana Amanat, creator of Ms. Marvel. My responsibilities included creating keyframes and colour keys, highlighted below.
Below is the final animation, produced by Moving Colour and Laundry.